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La capacité déclenchée de la carte Scalelord Reckoner est une référence à celle de la carte Karmic Justice.
La carte Knight of the Holy Nimbus est une référence à Clergy of the Holy Nimbus de par son nom, sa mécanique et son illustration.
Les cinq cartes Font of Vigor, Font of Fortunes, Font of Return, Font of Ire et Font of Fertility, de l'édition Journey into Nyx, forment un cycle appelé "Font". De plus leurs textes d'ambiance se font écho.
Les dix cartes Empyrean Eagle, Dreadwing Scavenger, Perforating Artist, Ruby, Daring Tracker, Good-Fortune Unicorn, Fiendish Panda, Balmor, Battlemage Captain, Wardens of the Cycle, Heroic Reinforcements et Tatyova, Benthic Druid, de l'édition Foundations, forment un cycle de sorts bicolores peu communs soutenant chacun un archétype de formats limités.

Source 1 (Foundations Draft Archetypes - "Magic sets are commonly designed around a specific strategy for each color pair. [...] For Foundations, the color pairs have been distilled into their most recognizable forms. [...] Each color [pair] has a "signpost uncommon," which is a two-color card that plays into its color pair's specific strategy. [...]") - Source 2 - Source 3 ("Draft, as an example, had a big influence on the uncommon gold cards that model Draft archetypes")

Source 1 a écrit :
If you're curious about what those archetypes are, you can find them all here alongside some key cards to look out for.

White-Blue Flying
Falcons, faeries, and feathered folk of all forms are the faces of the flying deck. Fliers are an easy way to get damage past your opponent's creatures, so focus on aggressive creatures that can close out the game. A card like Healer's Hawk may look innocuous, but a one-mana flier that gains life is just what this deck needs.

Blue-Black Graveyard
Just because something has gone to the graveyard doesn't mean it's gone for good. Sometimes, dead is better when you're playing blue-black. Churn through your deck as you draw and discard cards. Then, utilize those cards you discarded with creatures like Dreadwing Scavenger or Soul-Shackled Zombie.

Black-Red Raid
Charge! Barrel down on your foes with an unstoppable horde of red and black creatures. Several cards in this color pair have the raid ability word, which cares about if you've attacked this turn. This is one of the most aggressive decks in Foundations, so keep an eye out for cards that can clear a path forward like Gorehorn Raider.

Red-Green Power
Harness unlimited power with this aggressive color pair. This archetype wants you to control creatures with a power of 4 or greater. While some cards might not have that much power, they may be able to buff another creature or make you a large token, such as Dragon Trainer.

Green-White +1/+1 Counters
Just because a creature is small doesn't mean it will stay that way. Anything can become a massive threat as green-white builds up its creatures with counters. Low-power creatures with useful abilities, such as trample on Beast-Kin Ranger, can hit hard with a stack of counters on them.

White-Black Life Gain
Not only does life gain help you outlast your opponents for long enough to cast massive creatures, but it can also be spun into a defensive tool. Several cards care about when you gain life, so a card like Dazzling Angel can trigger Fiendish Panda's ability.

Blue-Red Spells
This deck spells defeat for your opponent. Commonly referred to as a "spellslinger deck," this strategy cares about casting several instant and sorcery spells on a single turn. Some of those spells can even be cast from your graveyard. Inspiration from Beyond can be cast twice, each time returning another card and enabling powerful turns.

Black-Green Morbid
Live, die, and repeat in the black-green morbid deck. Cards with the morbid ability word care if any creature has died, whether it was your creature on an opponent's creature. You can remove an opponent's creature with the concisely named Stab, then use that creature's death to trigger Wardens of the Cycle.

Red-White Aggro
Play fast, do smash, and have a blast at your local Prerelease. Rather than working toward a singular, massive creature, this deck wants you to create a large board of small creature tokens, then buff them up with large anthems. Cat Collector will continue to procure purring pals, then give them a massive boost with Heroic Reinforcements.

Green-Blue Ramp
Mana is the backbone of Magic, and green-blue decks understand this better than anyone else. Playing out more lands allows you to cast massive creatures while also triggering effects that care about lands entering. Tatyova, Benthic Druid will swim through your deck and dive down for powerful cards. Combine her with Grow from the Ashes for a card-drawing, land-ramping, game-winning deck.


Source 2, le novembre 10, 2024 a écrit :
pontemosca a demandé:

Hi Mark, Why does Foundations has one signpost gold uncommon instead of two?

We made sure Foundations was draftable, because all our booster product is draftable, but Foundations is about much more than just drafting. Drafting is a lower priority.
La carte Horrid Vigor est la version "color-shifted" de Battle-Rage Blessing.
La seconde a fait l'objet de réimpressions fonctionnelles (voir cette anecdote).
Les cartes Traveling Philosopher, Silvercoat Lion, Glory Seeker et Fresh Volunteers sont des réimpressions fonctionnelles de Knight Errant, à part pour le type de créature.
Les cartes Cabal Evangel, Queen's Bay Soldier et Gutter Skulk sont des réimpressions fonctionnelles de Walking Corpse, à part pour le type de créature.
Les cartes Capital Guard, Goblin Assailant, Feral Maaka, Swab Goblin et Defiant Khenra sont des réimpressions fonctionnelles de Falkenrath Reaver, à part pour le type de créature.
Les cartes Treetop Warden, Runeclaw Bear, Cylian Elf, Forest Bear, Bear Cub, Balduvian Bears et Barbary Apes sont des réimpressions fonctionnelles de Grizzly Bears, à part pour le type de créature pour certaines.
Les dix cartes Knightfisher, Persistent Marshstalker, Reptilian Recruiter, Brambleguard Veteran, Harvestrite Host, Moonstone Harbinger, Harnesser of Storms, Honored Dreyleader, Flowerfoot Swordmaster et Long River Lurker, de l'édition Bloomburrow, forment un cycle de créatures, chacune appartenant à une tribu majeure associée à une des paires de couleurs dans l'édition (voir cette anecdote) et dont l'effet est renforcé lorsque vous contrôlez une créature de cette tribu ou qui accorde un bonus aux autres créatures de cette tribu que vous contrôlez.
Les dix cartes Dazzling Denial, Psychic Whorl, Scales of Shale, Take Out the Trash, Rabbit Response, Sonar Strike, Pearl of Wisdom, Cache Grab, Might of the Meek et Polliwallop, de l'édition Bloomburrow, forment un cycle d'éphémères/rituels dont l'effet est renforcé ou le coût de lancement est réduit lorsque vous contrôlez une créature d'une tribu majeure associée à une des paires de couleurs dans l'édition (voir cette anecdote).
Les cinq cartes Dictate of Heliod, Dictate of Kruphix, Dictate of Erebos, Dictate of the Twin Gods et Dictate of Karametra, de l'édition Journey into Nyx, forment un cycle appelé "Dictate".
Les cartes Leyline Axe et Leyline of the Guildpact sont des références aux nombreux cycles de Leylines (voir cette anecdote, celle-ci, celle-là ou encore celle-là) de par leur valeur de mana et leur capacité permettant de commencer la partie avec la carte sur le champ de bataille si elle est présente dans votre main de départ.

Search ~ Nom : Leyline + Texte : "is in your opening hand, you ma...
Les cinq cartes Fiendslayer Paladin, Tidebinder Mage, Lifebane Zombie, Mindsparker et Witchstalker, de l'édition Magic 2014, forment un cycle de "Color-Hosers".
Les cinq cartes Leave / Chance, Reason / Believe, Grind / Dust, Refuse / Cooperate et Driven / Despair, de l'édition Hour of Devastation, forment un cycle d'éphémères/rituels rares avec une Répercussion d'une couleur ennemie.

Source (Amonkhet and Hour of Devestation - "Aftermath showed up in two more cycles in the next set, Hour of Devastation. There was an uncommon cycle of ally-color cards and a rare cycle of enemy-color cards.")
Les cinq cartes Farm / Market, Consign / Oblivion, Claim / Fame, Struggle / Survive et Appeal / Authority, de l'édition Hour of Devastation, forment un cycle d'éphémères/rituels peu communs avec une Répercussion d'une couleur alliée.

Source (Amonkhet and Hour of Devestation - "Aftermath showed up in two more cycles in the next set, Hour of Devastation. There was an uncommon cycle of ally-color cards and a rare cycle of enemy-color cards.")
La carte Mothlight Processionist est une référence à Sigardian Evangel de par son coût de mana, ses types de créature et sa mécanique de conjuration.
Les dix cartes Abandoned Campground, Murky Sewer, Razortrap Gorge, Bleeding Woods, Etched Cornfield, Neglected Manor, Peculiar Lighthouse, Strangled Cemetery, Raucous Carnival et Lakeside Shack, de l'édition Duskmourn: House of Horrors, forment un cycle de terrains. De plus leurs textes d'ambiance se font écho.
Plusieurs cartes de l'édition Duskmourn: House of Horrors possèdent une illustration alternative appelée "Lurking Evil", dans laquelle un monstre se cache dans le dos du personnage ou derrière la scène au premier plan.

Grand Entryway / Elegant Rotunda
Optimistic Scavenger
Reluctant Role Model
Entity Tracker
Stay Hidden, Stay Silent
Come Back Wrong
Meathook Massacre II
Unstoppable Slasher
Clockwork Percussionist
Cursed Recording

Norin, Swift Survivalist
The Rollercrusher Ride
Kona, Rescue Beastie
Oblivious Bookworm
The Swarmweaver

Source (Lurking Evil Cards)
Les dix cartes Inquisitive Glimmer, Fear of Infinity, Disturbing Mirth, Wildfire Wickerfolk, Baseball Bat, Rite of the Moth, Smoky Lounge / Misty Salon, Broodspinner, Midnight Mayhem et Growing Dread, ainsi que les dix cartes Gremlin Tamer, Skullsnap Nuisance, Sawblade Skinripper, Beastie Beatdown, Shrewd Storyteller, Shroudstomper, Intruding Soulrager, Drag to the Roots, Arabella, Abandoned Doll et Oblivious Bookworm, de l'édition Duskmourn: House of Horrors, forment un cycle de sorts bicolores peu communs soutenant chacun un archétype de formats limités, ayant respectivement le rôle de facilitateurs et de récompenses pour jouer cet archétype.

Source 1 ("I Feel a Draft") - Source 2 (Duskmourn Draft Archetypes) - Source 3 (vidéo "Prepare for the Duskmourn Prerelease! Sealed/Draft Archetypes & Primer") - Source 4 ("Draft, as an example, had a big influence on the uncommon gold cards that model Draft archetypes") - Source 5 ("One of the biggest changes from Draft Boosters to Play Boosters was the decision to increase from one multicolor card per two-color combination to two. One will be an enabler, helping make the archetype work. The other will be a strong payoff for doing what the archetype is telling you to do.")

Source 1 a écrit :
Finally, let's take a look at the ten draft archetypes.

Eerie Tempo (White-Blue)
The white and blue archetype is built around the eerie mechanic, encouraging you to play various enchantments, including Rooms, that can trigger eerie a second time. While white-blue is often a control deck, it leans more towards tempo in this set, meaning it uses its effects to get damage through to win the game more quickly. This deck is a fast to medium deck.

Eerie Control (Blue-Black)
The reason white-blue isn't the eerie control deck is because blue-black is. This deck uses similar tools to white-blue, those being lots of enchantments, but more as a means to lock down the opponent before gaining long-term control of the game. Since this archetype involves black, there's a bunch of creature removal and discard involved. This deck is a slow deck.

Sacrifice (Black-Red)
The black-red archetype in Duskmourn treads in familiar space for black-red. It creates a lot of resources and uses them as sacrifice fodder to strengthen its creatures and spells. The theme of sacrifice felt so at home in a modern horror set that it felt wrong not to have black-red return to its roots. This deck is a medium to slow deck.

Delirium Aggro (Red-Green)
The red-green archetype uses cheap creatures, many of which are artifact creatures and enchantment creatures, and attacks. A lot of them will die, as is the case in an aggro deck. The red-green archetype makes use of the delirium mechanic, fueled by your many dead creatures, to upgrade the next batch of attackers and overwhelm your opponent. This deck is a fast deck.

Survival (Green-White)
The green-white archetype plays into the survival mechanic. You'll activate your survival creatures by attacking, but when the board gets clogged, the deck has many other ways to tap your creatures, slowly whittling down your opponent. This deck is a medium to slow deck.

Reanimator (White-Black)
The black-white archetype is focused on reanimation. The deck stalls the opponent in the early-to-mid game as it gets giant creatures into the graveyard, which it then reanimates to win the game. This deck is a slow deck.

Room Control (Blue-Red)
The blue-red archetype leans the furthest into the Room subtype as opposed to some of the other archetypes that focus more on enchantments in general. This deck is a medium to slow deck.

Delirium Slow Grind (Black-Green)
The black-green archetype plays a lot of different card types to gum up the board, eventually reaching delirium. It then uses its graveyard as a resource to grind out a win. This deck is a slow deck.

Power 2 or Less Aggro (Red-White)
The red-white archetype, as usual, is an aggro deck. This deck plays a lot of small creatures and takes advantage of effects that specifically care about creatures with power 2 or less. This is a fast deck.

Manifest Dread (Green-Blue)
The green-blue archetype takes advantage of the manifest dread mechanic. It makes a lot of face-down 2/2 creatures, some of which grow into larger, nastier monsters. This deck is a medium deck.
L'illustration de Fernando Falcone pour la carte Under the Skin, de l'édition Duskmourn: House of Horrors, est une référence à une scène du film Terminator.

Source (vidéo de la scène)
Les cinq cartes Floodfarm Verge, Gloomlake Verge, Blazemire Verge, Thornspire Verge et Hushwood Verge, de l'édition Duskmourn: House of Horrors, ainsi que les cinq cartes Bleachbone Verge, Riverpyre Verge, Wastewood Verge, Sunbillow Verge et Willowrush Verge, de l'édition Aetherdrift, forment un cycle de terrains appelé "Verge".
De plus leurs textes d'ambiance se font écho. Chacun mentionne respectivement une des cinq zones de la Maison régie par un "Overlord" (voir cette anecdote) ou les aventures de Loot, the Pathfinder qui apparaît d'ailleurs sur les illustrations de chacune des cinq cartes de l'édition Aetherdrift.
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